Agents

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Agents

Post  Madara_itachi on 2012-02-01, 01:40

Hey guys I'm just wondering how I could make my agent deck just a bit better so please feel free to leave advice.

3 Master Hyperion
3 The Agent of Mystery – Earth
3 The Agent of Creation – Venus
3 Mystical Shine Ball
3 Herald of Orange Light
3 Genex ally Birdman
2 Archlord Kristya
1 honest

2 pot of duality
3 cards from the sky
1 dark hole
1 heavy storm
2 MST
1 monster reborn
1 Book of moon

1 solemn judgment
2 compulsory evacuation device (I lost my solemn warnings)
2 Bottomless trap holes
1 torrential tribute
1 mirror force
1 trap dustshoot

extra deck
1 gachi gachi gantetsu
1 number 17 leviathan dragon
1 number 10 Illumiknight
1 wind up zenmaister
1 trias keeper of the genesis
1 red dragon archfiend
1 scrap dragon
1 black winged dragon
1 stardust dragon
1 scrap archfiend
1 gaia knight the force of earth
1 magical android

Madara_itachi


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Re: Agents

Post  salafiaricardo on 2012-02-01, 02:46

I'd say +2 Valhalla -2 cards from the sky.
Why? Valhalla gets out Kristya at the beginning of the duel (and other monsters later on in the duel) and with kristya you can hinder alot of decks like wind-ups or inzektors etc. Pot of Duality already has your draw power not to mention that if you cant special summon that turn if you use cards hindering your deck. (I.E. no Hyperion, MSB from earth, or kristya)
If, due to your playing style, you feel like you need the cards from the sky more than Valhalla then make a +1/-1 trade-off.
Let me know how it works out!
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Re: Agents

Post  Madara_itachi on 2012-02-01, 02:51

Thanks man but to me Valhalla is an ok choice but it dosent thin the deck out and i like my draw power lol i may not be able to special summon for a turn but if i can mill through 2-6 cards in a turn. And yea i know krystia stops quite a few cards but with the grave control hyperion and hearld offer i like them that way. Thanks for the input though

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Re: Agents

Post  Kmegaguy01 on 2012-02-01, 04:16

3 Card's from the sky is too much and it's draw back is high for this deck. I say run at least 1.
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Re: Agents

Post  itsjustjosh on 2012-02-01, 12:43

Take out a card sky add a duality
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Re: Agents

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