Light and Darkness Dragon vs. Lasting Spell/Trap Cards553

Light and Darkness Dragon vs. Lasting Spell/Trap Cards

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Solved Light and Darkness Dragon vs. Lasting Spell/Trap Cards

Post  Aolgrious on 2012-02-16, 12:22

I was wondering what happens to spell and trap cards that have a lasting presence on the field when activated (Continuous, Equip, Field). If LADD is on the field and negates them, do they remain on the field after being negated or do they go to the Graveyard? I was playing with LADD against an opponent who felt that they remain on the field.

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Solved Re: Light and Darkness Dragon vs. Lasting Spell/Trap Cards

Post  Badass_Bunny on 2012-02-16, 12:45

Which cards are we talking about?

LaDD only negates Activation of Spells and traps, so when an Activation is negated there is no point for the card to remain on field therefor it is sent to grave.

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Solved Re: Light and Darkness Dragon vs. Lasting Spell/Trap Cards

Post  The Predator32 on 2012-02-16, 12:50

As I see it, in this case "activated" refers to playing the spell card from hand or flipping the set spell or trap card face up. A continuous spell/trap that was activated before LaDD would be unaffected. Any activated after LaDD is on field would then go to grave as their activation was negated. Just as if you dark bribed it.

Then ofcourse I could be wrong. wouldn't be the first time lol. But that's how it looks to me from the wording.

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Solved Re: Light and Darkness Dragon vs. Lasting Spell/Trap Cards

Post  Aolgrious on 2012-02-16, 12:51

Yeah, naturally there's no point for them to remain. But there are cards like that which do remain on the field in certain circumstances (Call of the Haunted, for example, remains on the field meaninglessly if the monster it summoned was removed from the field by means other than destruction). I wanted to know if there's like a specific rule in the rulebook that states "If x is negated, it goes to the GY". I know that normal spells and traps go to the gy after they are activated and then summarily resolve or get negated, but I'm not sure the rulebook (and I don't know of any ruling) that mentions what happens to lasting spells and traps that are negated but not destroyed as LADD does not destroy cards. Gorz, for example, activates from the hand, but if he's negated by LADD, he remains in the hand.

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Solved Re: Light and Darkness Dragon vs. Lasting Spell/Trap Cards

Post  The Predator32 on 2012-02-16, 13:25

IDK how reliable it is but on Pojo it says the spell/traps continuous or not when negated go to grave. The reason Gorz stays in hand is it activates in hand not on field. So you negate the eff while it's still in hand and it just stays there. something that activates on field when negated is no longer legal so can't stay, thus sent to grave. Atleast that what it seems to be saying in this thread.

http://www.pojo.biz/board/showthread.php?t=488261

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Solved Re: Light and Darkness Dragon vs. Lasting Spell/Trap Cards

Post  poemi on 2012-02-16, 13:27

Aolgrious wrote:Yeah, naturally there's no point for them to remain. But there are cards like that which do remain on the field in certain circumstances (Call of the Haunted, for example, remains on the field meaninglessly if the monster it summoned was removed from the field by means other than destruction). I wanted to know if there's like a specific rule in the rulebook that states "If x is negated, it goes to the GY". I know that normal spells and traps go to the gy after they are activated and then summarily resolve or get negated, but I'm not sure the rulebook (and I don't know of any ruling) that mentions what happens to lasting spells and traps that are negated but not destroyed as LADD does not destroy cards. Gorz, for example, activates from the hand, but if he's negated by LADD, he remains in the hand.
And why would a spell or trap card that activation was negated stay on the field instead?

Well for easy answer you can look at certain ruling like LaDD vs SoRL.

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Solved Re: Light and Darkness Dragon vs. Lasting Spell/Trap Cards

Post  Aolgrious on 2012-02-16, 15:23

Why wouldn't they? There's no rule that I know of that says lasting spells/traps go to the GY after being negated. I mean, lots of negating cards state that they negate AND destroy a card. So this would entail that there is a distinction that occurs when a card is merely negated and not destroyed. There should be a rule or ruling on this. And where can I find the ruling for LADD vs SORL? I looked at Yugioh Wiki and could not find that.

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Solved Re: Light and Darkness Dragon vs. Lasting Spell/Trap Cards

Post  poemi on 2012-02-16, 15:37

I can find it perfectly fine
When “Light and Darkness Dragon” negates the activation of a Continuous Spell or Trap Card, the Continuous Spell or Trap Card is sent to the Graveyard. When “Light and Darkness Dragon” negates the activation of “Swords of Revealing Light”, the “Swords of Revealing Light” is sent to the Graveyard.

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Solved Re: Light and Darkness Dragon vs. Lasting Spell/Trap Cards

Post  Shinichi K. on 2012-02-16, 18:12

@ Aolgrious

Notice that in this scenario, the negated card (spell/trap) is not destroyed but simply sent to grave.

A tip: When searching for specific names on large pages, press on F3 and insert the word you are seeking.

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Solved Re: Light and Darkness Dragon vs. Lasting Spell/Trap Cards

Post  The Predator32 on 2012-02-16, 19:04

Shinichi K. wrote:@ Aolgrious

Notice that in this scenario, the negated card (spell/trap) is not destroyed but simply sent to grave.

A tip: When searching for specific names on large pages, press on F3 and insert the word you are seeking.

F3 = Pro tip lol. I've been using Ctrl+F this whole time! My whole life has changed!!!

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Solved Re: Light and Darkness Dragon vs. Lasting Spell/Trap Cards

Post  Vincent on 2012-02-16, 21:49

Am I the only one who clicked on this thinking the topic would be about Light and Darkness Dragon vs Continuous Card Effects?

For example, clear up the fact that LaDD would not negate something like Spirit Reaper's continuous effect that prevents it from being destroyed by battle.

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Solved Re: Light and Darkness Dragon vs. Lasting Spell/Trap Cards

Post  BlackwingRa on 2012-02-16, 22:49

Vincent wrote:Am I the only one who clicked on this thinking the topic would be about Light and Darkness Dragon vs Continuous Card Effects?

For example, clear up the fact that LaDD would not negate something like Spirit Reaper's continuous effect that prevents it from being destroyed by battle.
Yes, I think you're the only one that think this topic is about that.

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Solved Re: Light and Darkness Dragon vs. Lasting Spell/Trap Cards

Post  kangtuji on 2012-02-16, 23:55

So... how many of you say that
solemn warning vs already summoned on the field Red Eyes Metal Darkness Dragon

T1: P2 banish Wyvern EP, spec summon REDMD
T2: P1 set Warning
T3: P2 activates REDMD to spec summon one dragoon

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Solved Re: Light and Darkness Dragon vs. Lasting Spell/Trap Cards

Post  BlackwingRa on 2012-02-16, 23:59

No idea what you're talking about.

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Solved Re: Light and Darkness Dragon vs. Lasting Spell/Trap Cards

Post  demonwing on 2012-02-17, 00:38

kangtuji wrote:So... how many of you say that
solemn warning vs already summoned on the field Red Eyes Metal Darkness Dragon

T1: P2 banish Wyvern EP, spec summon REDMD
T2: P1 set Warning
T3: P2 activates REDMD to spec summon one dragoon

Didn't you make an entire rage thread about summon negation? Solemn warning negates the effect and destroys rmd.

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Solved Re: Light and Darkness Dragon vs. Lasting Spell/Trap Cards

Post  Badass_Bunny on 2012-02-17, 00:43

kangtuji wrote:So... how many of you say that
solemn warning vs already summoned on the field Red Eyes Metal Darkness Dragon

T1: P2 banish Wyvern EP, spec summon REDMD
T2: P1 set Warning
T3: P2 activates REDMD to spec summon one dragoon

Read Solemn Warning, after you do that facepalm your self for asking before reading it.

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Solved Re: Light and Darkness Dragon vs. Lasting Spell/Trap Cards

Post  Vincent on 2012-02-17, 01:07

BlackwingRa wrote:
Vincent wrote:Am I the only one who clicked on this thinking the topic would be about Light and Darkness Dragon vs Continuous Card Effects?

For example, clear up the fact that LaDD would not negate something like Spirit Reaper's continuous effect that prevents it from being destroyed by battle.
Yes, I think you're the only one that think this topic is about that.

Thought. As in past tense. An in before I read the first post, after only having read the title.

I am aware that is not what this topic pertains to.

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Solved Re: Light and Darkness Dragon vs. Lasting Spell/Trap Cards

Post  kangtuji on 2012-02-17, 03:55

ITT: Ppl who doesn't understand sarcarms
Otherwise I would create my own thread, raging madly



You guys must be new to internet

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Solved Re: Light and Darkness Dragon vs. Lasting Spell/Trap Cards

Post  Miror B. on 2012-02-17, 03:59

kangtuji wrote:ITT: Ppl who doesn't understand sarcarms
Otherwise I would create my own thread, raging madly



You guys must be new to internet
Your sarcasm is misplaced and stupid.

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Solved Re: Light and Darkness Dragon vs. Lasting Spell/Trap Cards

Post  Tuvillo on 2012-02-17, 12:30

The spell card has never been activated, Why in the world would it stay on the field?

Same in the case of Solemn Warning not destroying what it negates, the monster will be sent to the grave regardless, because it wasn't summoned.


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Solved Re: Light and Darkness Dragon vs. Lasting Spell/Trap Cards

Post  demonwing on 2012-02-17, 15:21

Tuvillo wrote:Solemn Warning not destroying what it negates

Maybe you should re-read solemn warning.

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Solved Re: Light and Darkness Dragon vs. Lasting Spell/Trap Cards

Post  Barricade on 2012-02-17, 18:56

Sarcasm on the Internet.
You expect us to read text in the voice of sarcasm?

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Solved Re: Light and Darkness Dragon vs. Lasting Spell/Trap Cards

Post  Tuvillo on 2012-02-17, 18:59

demonwing wrote:
Tuvillo wrote:Solemn Warning not destroying what it negates

Maybe you should re-read solemn warning.

Maybe you should understand analogies.

There might be some ridiculous situation in which Solemn Warning would not destroy the summoned monster, but it would nevertheless be sent to the Graveyard.

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Solved Re: Light and Darkness Dragon vs. Lasting Spell/Trap Cards

Post  Miror B. on 2012-02-17, 23:04

demonwing wrote:
Tuvillo wrote:Solemn Warning not destroying what it negates

Maybe you should re-read solemn warning.

Warning vs. Call of the Hunted while Imperial Custom is on the field.

Call still goes to the Grave.

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Solved Re: Light and Darkness Dragon vs. Lasting Spell/Trap Cards

Post  demonwing on 2012-02-17, 23:33

Tuvillo wrote:
demonwing wrote:
Tuvillo wrote:Solemn Warning not destroying what it negates

Maybe you should re-read solemn warning.

Maybe you should understand analogies.

There might be some ridiculous situation in which Solemn Warning would not destroy the summoned monster, but it would nevertheless be sent to the Graveyard.

I don't think such a scenario exists.

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Solved Re: Light and Darkness Dragon vs. Lasting Spell/Trap Cards

Post  Tuvillo on 2012-02-18, 05:49

Now look above your post.

xD Thanks Miror B.

Also, sometimes you really don't need a scenario to be possible. Theory-Oh is just as important to understand game mechanics.

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Solved Re: Light and Darkness Dragon vs. Lasting Spell/Trap Cards

Post  demonwing on 2012-02-18, 12:08

Tuvillo wrote:Now look above your post.



Solemn Warning would not destroy the summoned monster



Warning vs. Call of the Haunted


Thanks for clarifying. My bad.

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