Summon Limit

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Summon Limit

Post  DuelKing on 2012-02-28, 20:55


Neither player can summon more than twice.

I've been siding that card (2 copies) for a while now. When I was dueling a friend of mine, I used Summon Limit on them. This SEVERELY restricted the powers of their Holy marked deck as they didn't have a monster already on the field when I activated it, then I usually found a way to get rid of it. By the time they were able to, it was too late for them to make a comeback. Thanks to this card, I finally beat them after a long time.

This card has also helped me in a duel with Karakuris. They summon Ninishi, summon another and that's it. No synchro or Xyz. I pulled it pretty early in the game thankfully. Unfortunately, they got rid of it soon enough to make a comeback of their own.

I know that as a continuous trap it's easy to get rid of with cards such as Heavy Storm, MST or lots of others. Regardless I still find this a good card to side. Well, I've stated my opinion. Let's hear yours. Cool
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Re: Summon Limit

Post  kangtuji on 2012-02-28, 21:00

Same as other traps card fate suffers:
Often dead draws or not coming when I needed it Neutral

Or getting MST-ed/Heavy-ed/Monster Effect-ed, etc...

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Re: Summon Limit

Post  Phoenix Wright on 2012-02-28, 21:03

It's a good card, if your running a deck that can handle only summoning twice a turn

I like it
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Re: Summon Limit

Post  AhhGoodTimes on 2012-02-28, 21:06

Pretty good card. I tend to only run cards like these when using Secret Village of the Spellcasters as that protects them from MST and Heavy STorm.
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Re: Summon Limit

Post  DuelKing on 2012-02-28, 21:17

Thankfully, my FlamvellStrike3 can handle summoning only twice per turn. Can't synchro swarm with it active, but I can deal. Molten Destruction along with Hippogriffo, Commando or any of my already summoned Synchro monsters usually make a pretty good force.
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Re: Summon Limit

Post  zerods on 2012-02-28, 22:46

another card that kill reklingding
this card slows down the game, but you need to know what deck you are facing, so siding it its okay
as said before you need to endure only with 2 SS per turn.
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Re: Summon Limit

Post  DefiniteOtaku on 2012-02-28, 23:04

I have the most troll Machina Gadget Deck that uses this card.
I've made at least a dozen people rage quit when they figure out I'm going to use my 2 summons every turn.
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Re: Summon Limit

Post  DuelKing on 2012-02-28, 23:14

zerods wrote:another card that kill reklingding
this card slows down the game, but you need to know what deck you are facing, so siding it its okay
as said before you need to endure only with 2 SS per turn.
The way I deal with this is use Rekindling and Synchro Summon the synchro monster that's best for the situation (if possible). The moment when this card won't hurt me is when I have a good control.
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Re: Summon Limit

Post  raidou on 2012-02-28, 23:46

this was great to counter rescue cat so it should work agaisnt rabbit too (if you have something to protect it from all the backrow hate cards)


it counts the monsters summoned before it was activated so youll know what happens if you respond to rabit to summon with this
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Re: Summon Limit

Post  zerods on 2012-02-29, 00:07

DuelKing wrote:
zerods wrote:another card that kill reklingding
this card slows down the game, but you need to know what deck you are facing, so siding it its okay
as said before you need to endure only with 2 SS per turn.
The way I deal with this is use Rekindling and Synchro Summon the synchro monster that's best for the situation (if possible). The moment when this card won't hurt me is when I have a good control.

with field control this is awesome, today archetypes summons a lot of monsters so this card cuts they strategy
in a ninja deck this card could be useful
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Re: Summon Limit

Post  yoh001 on 2012-02-29, 00:46

Side worthy.
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